Time Travel Game

A mobile puzzle game based around time travel


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Project info / Game Visual Inspiration / Character Design and Art / In-game Animations / In-game Elements / App screens / In-game screenshot


Role:

Art, Animation

Client:

Benjamin Eskildsen

Tools:

Adobe Photoshop

Project

My client enlisted me to create the in-game and out-of-game art assets for his mobile puzzle game based around time travel. In it, the the player guides the protagonist through a series of mazes in a haunted-type mansion in order to escape, by using time travel.

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Game Visual Inspiration

My client requested a theme of the game be “old-timey” 1800’s Victorian, which would drive the style of the game assets. He provided examples of ideas and the look and feel to be used in the game, such as of the fantasy story The Clock that Went Backward and H.G. Wells’ book The Time Machine.

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Character Design and Art

Character Visual Inspiration

Character Design Drafts

Idea sketches

Lineart with chosen outfit design

  • Certain elements enlarged to be able to be seen in-game, as the character sprite will be relatively small on the screen

Color Combinations

Final Character Design

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In-game Animations

Character Sprite Walking Animation

Time Travel Animation Sprite

  • The in-game sprite of this image spins clockwise when he uses the time machine to travel back in time

Alternate Time Travel Animation

  • A full-screen animation of the character’s time machine working its magic

Character Sprite Losing Animation

  • When the player runs out of move options, such as when encounters his past self while time traveling or bumps into a locked gate, a paradox happens and the level is lost.

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In-game Elements

  • The levels’ maps and elements are in a bird’s eye view.

Wall Sprite Sheet – Stone Pattern

Floor Pattern Options – Wooden Planks

Buttons

  • Opens gates when pressed

Gates

  • Different colors correspond to different buttons
  • Click here for inspiration

Staircase

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App Screens

  • The player sees this screen upon starting the game. It will have buttons to start the level, reset the game, etc.
  • Inspiration: Haunted mansion sceneries

Mansion ideas

Scene concept


Final Main Menu Iteration

  • Black and white with grainy, sketchy style drawing to reflect a “haunting” look and feel of the game

Splash Screen

  • Shown when the game is loading
  • Shows the character and his past selves which were spawned from time traveling

Level Won Screen

  • The player character successfully found his way down the staircase in the level, being one floor closer to escaping the mansion

Game Won Screen

  • The player character is outside the mansion after winning the game

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In-game Screenshot

Courtesy of the developer Benjamin Eskildsen

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